/**
 * @author mr.doob / http://mrdoob.com/
 */

GLE.RenderableFace4 = function () {

	this.v1 = new GLE.RenderableVertex();
	this.v2 = new GLE.RenderableVertex();
	this.v3 = new GLE.RenderableVertex();
	this.v4 = new GLE.RenderableVertex();

	this.centroidWorld = new GLE.Vector3();
	this.centroidScreen = new GLE.Vector3();

	this.normalWorld = new GLE.Vector3();
	this.vertexNormalsWorld = [ new GLE.Vector3(), new GLE.Vector3(), new GLE.Vector3(), new GLE.Vector3() ];

	this.material = null;
	this.faceMaterial = null;
	this.uvs = [[]];

	this.z = null;

};
